Scene 1. In a public room are exposed to two tiny screens, presenting children’s animation. Mama seats facing them kids aged about 4 years – a teenager and also a little girl. She sat them by pufach a typical television viewing, considering the tests live television screens. Children immediately wake up and method the supervisor understanding the effect cover with computer activities. They learn how to operate the dynamic imvu credits themes then rapidly learn the foundations of amusement. Fun are bright, interesting and academic. However, with nearly 10 small, children begin to look around, swing with pufach and get way up, plus the lad go up the track. Something, however, lacks the crack. Children are not completely satisfied and are looking for new, real, motor sensations.
Scene 2. Space is imvu credits split into a great space with a lot of folks. Some of them use iPhones or laptops. Younger play in PSP and hear harmony with MP3 participants, then I am writing this article using the product. After circling the room about 8-year-old boy, zaglądający the presents of these machine also wanting to see train and brave. Each hit recounts wanted his mother. Complementing the satisfaction with the positive outcome of that exact test is the ability to show off an important part and get praise. This is her admiration and smile, and not merely the cognitive curiosity persuaded him to help exploration.
Great computer with a small kid with large needs
Universality, accessibility and usability of computers is a icon of advanced times. Clearly visible is usually a charm with the news initiation of this tools then the electronic world. Multifunctional computers, electronic design, the virtual world becomes modernity with truth. The division into the real world also the digital slowly blurred. Utilizing the digital world, community, global has become a very real and extensive. That reality has put in their junior areas. They remain entirely meets the needs of teens? Is it enough to guarantee the healthy development in the complete? These cases show that it is not with suggest just what this needs.
What is the industrial advantage of computers, games, virtual rival, is also a restriction in acquiring social skills. The laptop is unrealistically reliable and predictable. Always behave according to the same principles, strictly comply with the principles, it reacts the same technique. Inside real world contacts such series is unreachable. That expertise is inadequate, because it does not teach anything important. On the contrary – forms the illusion of sale, predictability, and transport the world the aspirations of the individual. With actual and links is the opposite. Realists spouses or rivals are questioning, they have their own motivations and goals, often different from the hopes. Their activities are surprising, often illogical, sometimes rude. They may not result the policies of „just play”, to try to cheat, held accountable for incompetence. These are tender and hard knowledge, but really. Good training is to make the child to deal with relationships with extra partners, much more demanding than a computer.
The notebook is by no means a wicked humor
Computer games, electronic devices offering entertainment, technical solutions for conversation are free, ready to go to help the every call. Your necessity and longing to work out what will happen – whether Let me participate in a diversion, hear music, and can send funny communication. In actual, someone to talk to or act a tough he must deliver it, attract and cheer him to this fun. Sometimes even assure people that it is a better idea than the one he offers. That teaches establish contact, negotiation, persuasion, confirming the principles of grasp and assistance.
Computer perfectly knows the rules in the sport, certainly not with disbelief „exactly how to act”, he learns all the direct and different. Strictly follow the rules in the game, behaving honestly, fairly counted stages. In the gaming earth with real partners you have to contend not simply with the sport itself, but also the lack of competence or integrity partner. That a tough experience, but should learn how to deal with the tentative and ambiguous, which is risky.
All games – frank and virtual – very absorb children engage emotionally, evoke strong emotions. While single with ready with frank partners you can observe the different responses to the same situations. One daughter cries after losing while their friend advocates a rematch. That also gives the opportunity to declare the term of experiences (facial expressions, gestures, states), that teaches them right recognition. That power is the schedule for empathy with emotional sensitivity, so key for achievements with relationships.